First slide


On r/apexlegends, Respawn recently just announced the Apex Legends 1.1.1 Patch Notes (going live around 10am PST on 4/16) and the community (and everyone else waiting with baited breath) couldn't be more relieved to receive news of "THICCBOI" fixes. Now barring the somewhat still questionable nature of Pathfinder's hitbox (in which Respawn indicates today is a hit-registration issue affecting all characters... really all characters and not just Pathfinder? Alright we'll take the bait for now), everything else in this official patch is very much agreeable and does, in our opinion, bring balance back to the arena! Let's take a dive and see what this means for our Apex Legends community...


Thiccbois Caustic and Gibraltar don't receive a hitbox reduction change but do gain a new passive perk, Fortified, which reduces damage taken by 10%. This means our two very defensive bois can actually be tanky and not just easier targets to take down:

    • Fortified Passive Perk added: reduces damage taken by 10%

    • Gas Damage per tick increased: 1 -> 4

    • Ultimate Throw distance increased: 28 meters -> 33 meters

    • Fortified Passive Perk added: reduces damage taken by 10%

    • Gun Shield health increased: 50 -> 75

Adapting to this gameplay change could mean a world of difference in your use of Caustic and Gibraltar as actual tanks when rushing Bunker or initiating/surviving an indoor 3rd man rush. If not only for the health gained for more reaction time, the increase in DPS for a stationary Nox trap and additional damage soak up of Gun Shield does wonders on how Caustic and Gibraltar mains will play going forward. (Note: They feel great, go earn your bonus Battle Pass points already... you know you're guilty of holding out on the thiccbois until something was fixed!).


We don't need to "copy pasta" every weapon balance change here, but can we high-five together overall to the Sniper Rifle buffs and Havoc Rifle tune-up? Firstly, we agree that with speedier Legends (Octane is fast) it only makes sense to make Snipers like the G7, Longbow, and Triple Take up to par with being more effective at range and having rewards maintained for hitting body/headshots.


    • Increased fire rate 1.2 -> 1.6

    • Increased magazine size

      • Base mag increased: 5 -> 6 rounds

      • Common mag extender increased: 6 -> 8 rounds

      • Rare mag extender increased: 8 -> 10 rounds

      • Epic mag extender increased: 10 -> 12 rounds


    • Increased base magazine size: 25 -> 32 rounds

    • Charge Beam

      • Reduced cost per shot: 5 -> 4

      • Increased close range damage: 55 -> 60

      • Increased damage at range: 45 -> 50

      • Close range damage falloff increased: 35m -> 75m

      • Ranged damage falloff increased: 75m -> 125m

An increased base clip size to the Havoc increases it's lifetime especially early to mid-game and it's rail charge could/should theoretically have more use with the ranged damage buffs and decreased damage falloffs. Besides the increase in fun factor and general usability enhancements of these weapons, everyone also knew a Wingman nerf was coming up, right? Right.


As with any community, we're hoping Respawn continues with these updates more frequently. Gone are the days where players are more patient and it's clear within their own tweet that there's an outcry for additional content (did Ninja really just reply with "Fortnite" - yes, he did). Nevertheless, we're definitely happy with these balance changes and their effects are immediate on your next bootup of Apex Legends! Check out the FULL RELEASE NOTES of Apex Legends 1.1.1, here and let us know what you think!

GL, HF, and see you in the arena!

Join The Forge League

Where heroes are made and stars are born

Join The Conversation